All of these exhibits and demonstrations were created for the Exploratorium museum of science, art and human perception located in San Francisco, CA USA. I have worked here as an exhibit developer since 2001.
Exhibit Development at the Exploratorium involves taking an idea, be it original or an inspiration from someone else, through proof of concept to an experience on the museum floor. Often, an idea makes it part of the way through the process before it is dropped, or incorporated into a temporary public program. Having the judgment to cull ideas is one of the most important skills of an exhibit developer.
Exhibit Developers come from a wide array of backgrounds including art, science, mechanical and electrical engineering, and computer programming. Good developers are often 'T' shaped people; we possess broad knowledge of materials, fabrication techniques, user interface, prototyping and iterative design coupled with a deeper knowledge in a 'specialty' area such as robotics, optics, or in my case, biology and life support systems.